Tofi Kitchener
Game Developer | 3D Artist | Illustrator
The things I learned good
Advanced Diploma of Professional Game Development (Major in 3D Art and Animation)
Certificate III in Information, Digital Media and Information Technology
Certificate II in Hospitality + Barista Certification (I make a mean lasagna)
Pretty cool overall
The things I do good
4 Years experience in Autodesk Maya, including creation of assets, pipeline management, rigging, animation, and tool creation using Python script.
Proficient in Lua, C#, and Python
4 Years experience in Unity, and experience in other game engines such as UE4 and Gamemaker
6+ years experience in Photoshop and After effects
Familiar with version control systems such as git
Familiarity with shaders (including graphs and GLSL), particle systems, and 3d mapping (including displacement, parallax, normal, and sub-surface)
Several years experience and familiarity with other programs such as Zbrush, Mudbox, Substance Painter, Clip Studio, Blender, Nuke, and 3Dcoat
Lifelong love of games, art, and crocodiles
The things I did good
Contract work with Featherweight studios (2018-2019)
Level design and optimization of art props for an unannounced mobile game
Contract with Radioactive Magic My Pet Grim (2017-2018)
Design and implementation of 3d assets and user-interface
Pipeline implementation and optimization
Design and implementation of 3d assets and user-interface
Pipeline implementation and optimization
Freelance 2D and 3D artist, including rigging and animation projects (2014-Current)
Assisted in presenting Ailuri for Vivink Studios at PAX Melbourne, 2018
Look! It's me!
Hi! I'm Raven, but most folks call me Tofi,
I'm non-binary and go by They/Them pronouns!
I come from northern NSW, I grew up on a little farm and then moved down to Sydney to make games! I grew interested in code as I studied game art, and I'm often halfway through a little coding or art project. I've made lots of little things for curiosity's sake like 2D collision libraries, modular shader systems, proceduraly animated characters, and player movement systems. I love setting little challenges for myself, and while I don't always succeed, I learn every time!I have a passion for the art of making games, and I hope one day to tell a few stories of my own through it!