Tofi Kitchener


Game Developer | 3D Artist | Illustrator



The things I learned good

  • Advanced Diploma of Professional Game Development (Major in 3D Art and Animation)

  • Certificate III in Information, Digital Media and Information Technology

  • Certificate II in Hospitality + Barista Certification (I make a mean lasagna)

  • Pretty cool overall

The things I do good

  • 4 Years experience in Autodesk Maya, including creation of assets, pipeline management, rigging, animation, and tool creation using Python script.

  • Proficient in Lua, C#, and Python

  • 4 Years experience in Unity, and experience in other game engines such as UE4 and Gamemaker

  • 6+ years experience in Photoshop and After effects

  • Familiar with version control systems such as git

  • Familiarity with shaders (including graphs and GLSL), particle systems, and 3d mapping (including displacement, parallax, normal, and sub-surface)

  • Several years experience and familiarity with other programs such as Zbrush, Mudbox, Substance Painter, Clip Studio, Blender, Nuke, and 3Dcoat

  • Lifelong love of games, art, and crocodiles

The things I did good

  • Contract work with Featherweight studios (2018-2019)

  • Level design and optimization of art props for an unannounced mobile game

  • Contract with Radioactive Magic My Pet Grim (2017-2018)

  • Design and implementation of 3d assets and user-interface

  • Pipeline implementation and optimization

  • Design and implementation of 3d assets and user-interface

  • Pipeline implementation and optimization

  • Freelance 2D and 3D artist, including rigging and animation projects (2014-Current)

  • Assisted in presenting Ailuri for Vivink Studios at PAX Melbourne, 2018


It's me!

Look! It's me!

Hi! I'm Raven, but most folks call me Tofi,

I'm non-binary and go by They/Them pronouns!


I come from northern NSW, I grew up on a little farm and then moved down to Sydney to make games! I grew interested in code as I studied game art, and I'm often halfway through a little coding or art project. I've made lots of little things for curiosity's sake like 2D collision libraries, modular shader systems, proceduraly animated characters, and player movement systems. I love setting little challenges for myself, and while I don't always succeed, I learn every time!I have a passion for the art of making games, and I hope one day to tell a few stories of my own through it!